Man, it is funny that after many years of having this disc, I haven't been using the CD audio. So, now via Windows Media Player, I just rip the tracks? I've read that ripping them to Mp3 can slow the game down? How can I simply copy the direct Wav files, when I can't see them in Explorer?Īnd, this is just for Monkey Island 1, correct? Monkey Island 2 doesn't have CD audio? GENERAL MIDI music.) Now exit game/DosBox. Is that because it's a mixed data/audio disc? It's almost like the tracks are hidden. to INSTALL the game, start up Dosbox and type in (use instead of / every time): mount c c:/. Convert the tracks to either MP3, FLAC, M4A or OGG file formats. If you don’t always want to insert the game CD to use the CD audio, you can extract the audio tracks from the CD and save them locally: Extract the CD audio tracks in WAV or AIFF format. What I find odd is how in Windows Explorer it didn't list the CD audio tracks. In most cases, ScummVM can use CD audio directly from the game CD. Fix missing cursor in the 16-color Macintosh versions of Loom and Indiana Jones and the Last Crusade after loading a savegame. Rewrote music player for Amiga versions of Ind圓 and Loom in accordance to the original code. Ok, I've found the 24 audio tracks by opening up the CD in Windows Media Player. Support for re-compressed audio files dropped in Full Throttle, The Dig and The Curse of Monkey Island. I've also seen posts stating Monkey Island 1 has audio voices, is this true? Anyways, how can I rip the audio from my CD? The contents of the CD appears to just be those two small Monkey Island folders, a Curse of Monkey Island demo, and a Direct X folder. We use that compression mainly for uncompressed or extremely poorly compressed WAV files with originally good quality. README or forum search give more information on that Rip the audio tracks from CD to mp3/ogg/flac and put them alongside the datafiles on your hd Clem wrote:Monkey Island 1 uses CD Audio,
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